Sarah Delahanty

CINEMATIC ARTIST & MOGRAPH DESIGNER

Hi, my name is Sarah Delahanty.
I am currently a Cinematic Artist at Carbine Studios, a subsidiary of NCSOFT. As an editor, animator, VFX artist, and game capture artist I develop marketing trailers, in-game cutscenes, and corporate videos from pre- through post-production.

Resume

My Card

My Skills

Program Skills

  • After Effects
  • Final Cut
  • Premier
  • Avid
  • Maya
  • 3ds Max
  • Cinema4D
  • Photoshop
  • Illustrator
  • Dreamweaver

Development Skills

  • Game Capture
  • Editing
  • Script Dev
  • Technical Direction
  • Compression
  • Archiving
  • Pipeline
  • Management

Design Skills

  • MoGraph Design
  • Web Design/SEO
  • Print Design
  • Graphics Design

About Me

Sarah Delahanty

An accomplished Cinematic Artist with over eight years of professional video and animation production experience. From serious gamer to gaming professional, I dove into the gaming industry in 2009 editing gameplay trailers, teasers, show floor videos, pitch videos, press footage, developer diaries, and animating logos for AAA titles.

Titles

  • Wildstar®
  • DC Comics’ Infinite Crisis™
  • The Lord of the Rings Online™
  • Dungeons & Dragons Online™
  • Asheron's Call®
  • Employment

    Cinematic Artist2013 - Present

    Carbine Studios

    Current editor for the popular 'DevSpeak' series tackling Wildstar's most challenging content including Raids, Warplots, Battlegrounds and Arenas.
    • • Edit quality videos in a fast-paced environment
    • • Marketing trailers, teasers, promo videos, convention videos, and b-roll for press
    • • Shoot and capture HD gameplay footage
    • • Camera operator, grip, and moderator for weekly Twitch livestreams
    • • Motion grapics for logos, end slates, title cards, and DevSpeak "scribbles"
    • • Post-effects editing and color correction
    • • Current with ratings regulations for videos (ESRB, PEGI, USK)
    • • Submit scripts and videos for localization review
    • • Localized VO and subtitle integration for 4 regions
    • • Rendering and compression of all localized versions for press and YouTube
    • • Improved shot lists using shared Google Spreadsheet
    • • In-game camera operation and macro scripting
    • • Maintain and update local server and clients with current builds
    • • Organize and run group capture sessions with internal and external teams
    • • Implemented Mumble and ran the largest group sessions to date (40+ players)
    • • Worked directly with IT to solve data storage issues
    • • Manage over 30 terabytes of current and archived data

    Senior Video Editor2009 - 2013

    Warner Bros. Games

    Develop, shoot, and edit cutscenes, marketing trailers, and pitch videos
    • • Game camera operation and HD footage capture
    • • Scene setup within proprietary game engine software
    • • Developer Diary preparation, lighting, shooting, and editing
    • • 2D and 3D motion graphics; logo animations, text slates, and lower thirds
    • • Composite, color correct, output and compress all released video assets
    • • Incorporate proper ratings icons (ESRB, USK, PEGI) and legal lines
    • • Integrate subtitles and localized VO for international partners
    • • Macro scripting in the game engines to support shoots
    • • Manage over 25 TB of local data storage for video assets
    • • Maintain local game server and game clients with operational builds
    • • Compile weekly team reports for directors

    3D Animator2008-2009

    Freelance

    Collaborated with in-house animators on “Build It Bigger” (Discovery Science), “Living on the Moon” (National Geographic) and Smithsonian Museum installations

    Animator2007-2008

    Sputnik Animation

    Produced educational animations aired on the Discovery Channel, History Channel, WGBH, National Geographic Channel, Animal Planet, and A&E. Created trade show animations for IDEXX and other companies.

    Animator2006-2007

    Harvard Smithsonian Astrophysical Observatory

    Animations for the thirteen part educational series, ‘The Habitable Planet,’ produced in conjunction with Annenberg Media. Dynamic particle animation “cosmic inflation” for a NASA proposal.

    Education

    2002 - 2006

    BFA - Film / Animation / Video

    Rhode Island School of Design

    GPA: 3.78 - Graduated with Honors distinction

    2008

    Various courses

    Maine College of Art

    2004

    TIPS certified

    Professional School of Bartending

    2003

    Calculus

    Brown University

    1998 - 2002

    High School Diploma

    Cape Elizabeth High School

    2001

    Blacksmithing Workshop

    Haystack Student Craft Institute

    1997 - 2001

    Various courses

    Maine College of Art

    Contacts

    Contact Form

    Message successfully sent
    Send another message

    My Location

    Address:
    Carbine Studios
    Aliso Viejo
    Orange County, CA