Sarah Delahanty


Hi, my name is Sarah Delahanty.
I am currently a Cinematic Artist at Carbine Studios, a subsidiary of NCSOFT. As an editor, animator, VFX artist, and game capture artist I develop marketing trailers, in-game cutscenes, and corporate videos from pre- through post-production.


My Card

My Skills

Program Skills

  • After Effects
  • Final Cut
  • Premier
  • Avid
  • Maya
  • 3ds Max
  • Cinema4D
  • Photoshop
  • Illustrator
  • Dreamweaver

Development Skills

  • Game Capture
  • Editing
  • Script Dev
  • Technical Direction
  • Compression
  • Archiving
  • Pipeline
  • Management

Design Skills

  • MoGraph Design
  • Web Design/SEO
  • Print Design
  • Graphics Design

About Me

Sarah Delahanty

An accomplished Cinematic Artist with over eight years of professional video and animation production experience. From serious gamer to gaming professional, I dove into the gaming industry in 2009 editing gameplay trailers, teasers, show floor videos, pitch videos, press footage, developer diaries, and animating logos for AAA titles.


  • Wildstar®
  • DC Comics’ Infinite Crisis™
  • The Lord of the Rings Online™
  • Dungeons & Dragons Online™
  • Asheron's Call®
  • Employment

    Cinematic Artist2013 - Present

    Carbine Studios

    Current editor for the popular 'DevSpeak' series tackling Wildstar's most challenging content including Raids, Warplots, Battlegrounds and Arenas.
    • • Edit quality videos in a fast-paced environment
    • • Marketing trailers, teasers, promo videos, convention videos, and b-roll for press
    • • Shoot and capture HD gameplay footage
    • • Camera operator, grip, and moderator for weekly Twitch livestreams
    • • Motion grapics for logos, end slates, title cards, and DevSpeak "scribbles"
    • • Post-effects editing and color correction
    • • Current with ratings regulations for videos (ESRB, PEGI, USK)
    • • Submit scripts and videos for localization review
    • • Localized VO and subtitle integration for 4 regions
    • • Rendering and compression of all localized versions for press and YouTube
    • • Improved shot lists using shared Google Spreadsheet
    • • In-game camera operation and macro scripting
    • • Maintain and update local server and clients with current builds
    • • Organize and run group capture sessions with internal and external teams
    • • Implemented Mumble and ran the largest group sessions to date (40+ players)
    • • Worked directly with IT to solve data storage issues
    • • Manage over 30 terabytes of current and archived data

    Senior Video Editor2009 - 2013

    Warner Bros. Games

    Develop, shoot, and edit cutscenes, marketing trailers, and pitch videos
    • • Game camera operation and HD footage capture
    • • Scene setup within proprietary game engine software
    • • Developer Diary preparation, lighting, shooting, and editing
    • • 2D and 3D motion graphics; logo animations, text slates, and lower thirds
    • • Composite, color correct, output and compress all released video assets
    • • Incorporate proper ratings icons (ESRB, USK, PEGI) and legal lines
    • • Integrate subtitles and localized VO for international partners
    • • Macro scripting in the game engines to support shoots
    • • Manage over 25 TB of local data storage for video assets
    • • Maintain local game server and game clients with operational builds
    • • Compile weekly team reports for directors

    3D Animator2008-2009


    Collaborated with in-house animators on “Build It Bigger” (Discovery Science), “Living on the Moon” (National Geographic) and Smithsonian Museum installations


    Sputnik Animation

    Produced educational animations aired on the Discovery Channel, History Channel, WGBH, National Geographic Channel, Animal Planet, and A&E. Created trade show animations for IDEXX and other companies.


    Harvard Smithsonian Astrophysical Observatory

    Animations for the thirteen part educational series, ‘The Habitable Planet,’ produced in conjunction with Annenberg Media. Dynamic particle animation “cosmic inflation” for a NASA proposal.


    2002 - 2006

    BFA - Film / Animation / Video

    Rhode Island School of Design

    GPA: 3.78 - Graduated with Honors distinction


    Various courses

    Maine College of Art


    TIPS certified

    Professional School of Bartending



    Brown University

    1998 - 2002

    High School Diploma

    Cape Elizabeth High School


    Blacksmithing Workshop

    Haystack Student Craft Institute

    1997 - 2001

    Various courses

    Maine College of Art


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    My Location

    Carbine Studios
    Aliso Viejo
    Orange County, CA